using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LiftComponent_CDD16 : LiftComponent_ForkLift
{
    public LiftComponent_CDD16(Transform lift, LiftBehaviour liftBehaviour, LiftingParts liftingParts) : base(lift, liftBehaviour, liftingParts)
    {
    }
}
